![]() ![]() ![]() Unfortunately for all that extra effort there’s still no escaping the game’s core premise to cash in on the trend set by Capcom’s genre-defining standard by aping it as closely as possible. If you’re interested in reading about the specific differences between the two you can find a brief list of changes over here (Japanese). This Japanese PSP/Vita (it released simultaneously on both, such was the PSP’s popularity) title is actually an enhanced version of an earlier PSP game, Lord of Arcana, itself one of a variety of games under the wider “Lord of…” branding umbrella of Square-Enix’s popular card-based arcade titles. Unlike a lot of other “director’s cut” or “special” editions Apocalypse doesn’t go down the typical route of grafting extreme difficulties and new equipment onto the existing game but instead significantly reworks a lot of the basic systems and really tries to address as many issues with the original as was possible within the time/budget the development team given. This was something of a later title for the PSP, coming out in 2011 when I and probably everyone else was already all Monster Hunter’d out just from plain old Monster Hunter, making the endless parade of similar games of wildly varying quality that tried their own hand at this popular genre in the five years since Monster Hunter Portable‘s first handheld release something that had largely passed me by.įast-forward to the present day and… I’m still all Monster Hunter’d out really, the series doing what it does well enough that when I do feel the itch for a little wyvern-battering action I have no urge to seriously look elsewhere: but when you find a game looks interesting and costs less than a cup of coffee… well, why not? ![]()
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